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<object>
  <spriteName>&lt;undefined&gt;</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-10000002</depth>
  <persistent>0</persistent>
  <parentName>parDeactivator</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>num = 0
num_val = 0
use = 1
lifeup = 0
x+=v_offset
//Use or drop
_x[1] = x+12
_y[1] = y+9
_y[2] = y+21
_y[0] = y+33

//To whom?
_x[2] = x+57
_y[3] = y+8
_y[4] = y+20
_y[5] = y+30
_y[7] = y+44

//Drop confirmation
_x[3] = x - 18
_x[4] = x + 21
_y[6] = y + 132

ok = 0
cursor_x  = _x[1]-3
cursor_y  = _y[1]
cursor_image_index = 0
cursor_timer = 0
mode = 0 //0 - Idle, 1 - Use, 2 - Drop, 3 - Give
message = ""

alarm[0] = 1
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="3">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>///PP up all characters

if use &lt; global.pl_count+1 {
    if global.dead[use] {
        use++;
        alarm[2] = 1;
        exit;
    }

    if (lifeup+global.s_pp[use]) &gt; global.s_ppmax[use] {
        lifeup = global.s_ppmax[use]-global.s_pp[use];
    }
    
    if global.s_pp[use] &gt;= 0 {
        global.s_pp[use] += lifeup
    } else {
        if lifeup &gt; global.s_ppmax[use] {
            global.s_pp[use] = global.s_ppmax[use]
        } else {
            global.s_pp[use] = lifeup
        }
    }
    
    if lifeup &gt; 0 {
        if global.s_pp[use] = global.s_ppmax[use] {
            message = "@ " + global.s_name[use] + "'s PP are#   maxed out!"
        } else {
            message = "@ " + global.s_name[use] + " recovered#   " + string(lifeup) + " PP!"
        }
        audio_play_sound(sndheal1,0,0)
    } else {
        message = "It had no effect on "+global.s_name[use]+"!"
    }
    
    use++;
    alarm[2] = 60;
} else {
    del_item(num_val)
    alarm[1] = 60;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="2">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>///Lifeup all characters

if use &lt; global.pl_count+1 {
    if global.dead[use] {
        use++;
        alarm[2] = 1;
        exit;
    }

    if (lifeup+global.s_hp[use]) &gt; global.s_hpmax[use] {
        lifeup = global.s_hpmax[use]-global.s_hp[use];
    }
    
    if global.s_hp[use] &gt;= 0 {
        global.s_hp[use] += lifeup
    } else {
        if lifeup &gt; global.s_hpmax[use] {
            global.s_hp[use] = global.s_hpmax[use]
        } else {
            global.s_hp[use] = lifeup
        }
    }
    
    if lifeup &gt; 0 {
        if global.s_hp[use] = global.s_hpmax[use] {
            message = "@ " + global.s_name[use] + "'s HP are#   maxed out!"
        } else {
            message = "@ " + global.s_name[use] + " recovered#   " + string(lifeup) + " HP!"
        }
        audio_play_sound(sndheal1,0,0)
    } else {
        message = "It had no effect on "+global.s_name[use]+"!"
    }
    
    use++;
    alarm[2] = 60;
} else {
    del_item(num_val)
    alarm[1] = 60;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="1">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>with obj_inv { event_perform(ev_other,ev_user0) } 
with obj_inv {alarm[0] = 1}
instance_destroy()
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>ok = 1
if mode != 2 { message = "" }
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>///Keyboard controls
if ok {
    if (keyboard_check_pressed(vk_left)) {
        if mode = 2 {
            audio_play_sound(sndselect,0,0)
            if cursor_x = _x[3] { cursor_x = _x[4] } else { cursor_x = _x[3] }
        }
    } else if (keyboard_check_pressed(vk_right)){
        if mode = 2 {
            audio_play_sound(sndselect,0,0)
            if cursor_x = _x[3] { cursor_x = _x[4] } else { cursor_x = _x[3] }
        }
    } else if (keyboard_check_pressed(vk_down)){
        audio_play_sound(sndselect2,0,0)
        switch mode {
            case 0:
                if cursor_y = _y[1] { cursor_y = _y[2] }
                else if cursor_y = _y[2] { cursor_y = _y[0] }
                else if cursor_y = _y[0] { cursor_y = _y[1] } 
                break;
            case 1:
            case 3:
                switch global.pl_count {
                    case 2:
                        if cursor_y = _y[3]+1 { cursor_y = _y[4]+1; use = 2 }
                        else { cursor_y = _y[3]+1; use = 1 } 
                        break;
                    case 3:
                        if cursor_y = _y[3]+1 { cursor_y = _y[4]+1; use = 2 }
                        else if cursor_y = _y[4]+1 { cursor_y = _y[5]+3; use = 3 }
                        else { cursor_y = _y[3]+1; use = 1 } 
                        break;
                    case 4:
                        if cursor_y = _y[3]+1 { cursor_y = _y[4]+1; use = 2 }
                        else if cursor_y = _y[4]+1 { cursor_y = _y[5]+3; use = 3 }
                        else if cursor_y = _y[5]+3 { cursor_y = _y[7]; use = 4 }
                        else if cursor_y = _y[7] { cursor_y = _y[3]+1; use = 1 }
                        break;
                }
                break;
        }
    } else if (keyboard_check_pressed(vk_up)){
        audio_play_sound(sndselect2,0,0)
        switch mode {
            case 0:
                if cursor_y = _y[1] { cursor_y = _y[0] }
                else if cursor_y = _y[2] { cursor_y = _y[1] }
                else if cursor_y = _y[0] { cursor_y = _y[2] } 
                break;
            case 1:
            case 3:
                switch global.pl_count {
                    case 2:
                        if cursor_y = _y[3]+1 { cursor_y = _y[4]+1; use = 2 }
                        else { cursor_y = _y[3]+1; use = 1 } 
                        break;
                    case 3:
                        if cursor_y = _y[3]+1 { cursor_y = _y[5]+3; use = 3 }
                        else if cursor_y = _y[4]+1 { cursor_y = _y[3]+1; use = 1 }
                        else { cursor_y = _y[4]+1; use = 2 } 
                        break;
                    case 4:
                        if cursor_y = _y[3]+1 { cursor_y = _y[7]; use = 4 }
                        else if cursor_y = _y[4]+1 { cursor_y = _y[3]+1; use = 1 }
                        else if cursor_y = _y[5]+3 { cursor_y = _y[4]+1; use = 2 }
                        else if cursor_y = _y[7] { cursor_y = _y[5]+3; use = 3 }
                        break;
                }
                break;
        }
    } else if (keyboard_check_pressed(global.kb_choose)){
        ok = 0
        audio_play_sound(sndchoose,0,0)
        
        switch mode {
            case 0:
                if cursor_y = _y[1] {
                    if !global.dead[global.current_inv+1] {
                        if global.item[num,10] = 0 {
                            mode = 1
                            alarm[0] = 1
                            use = 1
                            cursor_x = _x[2]
                            cursor_y = _y[3]+1
                        } else {
                            switch global.item[num,3]{
                                case "item_lifeup_a_all":
                                    lifeup = irandom_range(74,126);
                                    alarm[2] = 1
                                    break;
                                case "item_lifeup_b_all":
                                    lifeup = irandom_range(224,376);
                                    alarm[2] = 1
                                    break;
                                case "item_lifeup_g_all":
                                    lifeup = 1000;
                                    alarm[2] = 1
                                    break;
                                case "item_lifeup_o":
                                    lifeup = irandom_range(299,501);
                                    alarm[2] = 1
                                    break;
                                case "item_lifeup_custom_all":
                                    lifeup = global.item[num,21];
                                    alarm[2] = 1
                                    break;
                                case "item_ppup_all":
                                    lifeup = global.item[num,22];
                                    alarm[3] = 1
                                    break;
                                default:
                                    message = "@ "+"This item can't be used here."
                                    alarm[0] = 60
                                    break;
                            }
                        }
                    } else {
                        message = "@ "+global.s_name[global.current_inv+1] + " is unconscious and can't use items!"
                        alarm[0] = 60
                    }
                } else if cursor_y = _y[2] {
                    mode = 3
                    write_line("giving")
                    alarm[0] = 1
                    use = 1
                    cursor_x = _x[2]
                    cursor_y = _y[3]+1
                } else if cursor_y = _y[0] {
                    if global.item[num,18] = 0 {
                        message = "@ "+"Please don't do that."
                        alarm[0] = 40
                    } else {
                        mode = 2
                        alarm[0] = 1
                        message = "@ "+"Are you sure you want to drop this?"+"##             "+"No"+"              "+"Yes"
                        cursor_x = _x[3]
                        cursor_y = _y[6]
                    }
                }
                break;
            case 1:
                switch global.item[num,3] {
                    case "item_lifeup_a":
                        lifeup = irandom_range(74,126);
                        event_perform(ev_other,ev_user0)
                        break;
                    case "item_lifeup_b":
                        lifeup = irandom_range(224,376);
                        event_perform(ev_other,ev_user0)
                        break;
                    case "item_lifeup_g":
                        lifeup = 1000;
                        event_perform(ev_other,ev_user0)
                        break;
                    case "item_lifeup_o_one":
                        lifeup = irandom_range(299,501);
                        event_perform(ev_other,ev_user0)
                        break;
                    case "item_lifeup_custom":
                        lifeup = global.item[num,21];
                        event_perform(ev_other,ev_user0)
                        break;
                    case "item_ppup":
                        lifeup = global.item[num,22];
                        event_perform(ev_other,ev_user1)
                        break;
                    case "item_healing":
                        event_perform(ev_other,ev_user2)
                        break;
                }
                break;
            case 2:
                alarm[0] = 1
                if cursor_x = _x[4] {
                    del_item(num_val)
                    write_line("Current inv is "+string(global.current_inv))
                    //Dealing with equipment
                    if !item_exists(global.current_inv,global.weap_equip[global.current_inv+1]) {
                        write_line("no weapon")
                        global.weap_equip[global.current_inv+1] = 0
                        eqp_boosts(global.current_inv+1)
                    }
                    if !item_exists(global.current_inv,global.body_equip[global.current_inv+1]) {
                        global.body_equip[global.current_inv+1] = 0
                        eqp_boosts(global.current_inv+1)
                    }
                    if !item_exists(global.current_inv,global.arm_equip[global.current_inv+1]) {
                        global.arm_equip[global.current_inv+1] = 0
                        eqp_boosts(global.current_inv+1)
                    }
                    if !item_exists(global.current_inv,global.other_equip[global.current_inv+1]) {
                        global.other_equip[global.current_inv+1] = 0
                        eqp_boosts(global.current_inv+1)
                    }
                    with obj_inv { event_perform(ev_other,ev_user0) } 
                    with obj_inv {alarm[0] = 1}
                    instance_destroy()
                } else {
                    cursor_x = _x[1]
                    cursor_y = _y[2]
                    mode = 0
                }
                break;
            case 3:
                alarm[0] = 1
                if add_item(num,use-1) != -1 {
                    del_item(num_val)
                    write_line("Current inv is "+string(global.current_inv))
                    //Dealing with equipment
                    if !item_exists(global.current_inv,global.weap_equip[global.current_inv+1]) {
                        global.weap_equip[global.current_inv+1] = 0
                        eqp_boosts(global.current_inv+1)
                    }
                    if !item_exists(global.current_inv,global.body_equip[global.current_inv+1]) {
                        global.body_equip[global.current_inv+1] = 0
                        eqp_boosts(global.current_inv+1)
                    }
                    if !item_exists(global.current_inv,global.arm_equip[global.current_inv+1]) {
                        global.arm_equip[global.current_inv+1] = 0
                        eqp_boosts(global.current_inv+1)
                    }
                    if !item_exists(global.current_inv,global.other_equip[global.current_inv+1]) {
                        global.other_equip[global.current_inv+1] = 0
                        eqp_boosts(global.current_inv+1)
                    }
                    with obj_inv { event_perform(ev_other,ev_user0) } 
                    with obj_inv {alarm[0] = 1}
                    instance_destroy()
                } else {
                    message = "@ "+"There is no space left on#   "+global.s_name[use]+"'s inventory."
                    alarm[0] = 40
                }
                break;
        }
    } else if (keyboard_check_pressed(global.kb_back)){
        ok = 0
        audio_play_sound(sndback,0,0)
        switch mode {
            case 0:
                with obj_inv {alarm[0] = 1}
                instance_destroy()
                break;
            case 1:
            case 2:
            case 3:
                cursor_x = _x[1]-3
                cursor_y = _y[1]
                alarm[0] = 1
                mode = 0
                break;
        }
    }
}
</string>
          </argument>
        </arguments>
      </action>
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>///Magic cursor code

cursor_timer +=0.25

if cursor_timer = 1
{
cursor_image_index +=1
cursor_timer = 0
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="12">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>///Heal one character

alarm[1] = 60

var msg, failed;
msg = ""
failed = 0
//0: None; 1: Crying; 2: Poison; 3: Infection; 4: Sleep; 5: Numbness; 6: Solidification; 7: Strangeness; 8: Shock; 9: Can't concentrate; 10: Death (Half); 11: Death (Full)
switch global.item[num,23] {
    case 1:
        if global.s_crying[use] { 
            global.s_crying[use] = 0
            msg = global.s_name[use] + " finally stopped crying!"
        } else {
            failed = 1
        }
        break;
    case 2:
        if global.s_poison[use] { 
            global.s_poison[use] = 0
            msg = "The poison was removed from#   " + global.s_name[use] + "'s body!"
        } else {
            failed = 1
        }
        break;
    case 3:
        if global.s_infected[use] { 
            global.s_infected[use] = 0
            msg = "The "+choose("biohazard","infection","infectious agent","pathogen")+" was removed from#   " + global.s_name[use] + "'s body!"
        } else {
            failed = 1
        }
        break;
    case 4:
        if global.s_asleep[use] { 
            global.s_asleep[use] = 0
            msg = global.s_name[use] + " woke up!"
        } else {
            failed = 1
        }
        break;
    case 5:
        if global.s_numb[use] { 
            global.s_numb[use] = 0
            msg = "The "+choose("numbness","paralysis")+" faded from#   "+global.s_name[use] + "'s body!"
        } else {
            failed = 1
        }
        break;
    case 7:
        if global.s_strange[use] { 
            global.s_strange[use] = 0
            msg = global.s_name[use] + " stopped feeling strange!"
        } else {
            failed = 1
        }
        break;
    case 8:
        if global.s_shocked[use] { 
            global.s_shocked[use] = 0
            msg = global.s_name[use] + " got over the shock!"
        } else {
            failed = 1
        }
        break;
    case 9:
        if global.s_cantconcentrate[use] { 
            global.s_cantconcentrate[use] = 0
            msg = global.s_name[use] + " was able to concentrate!"
        } else {
            failed = 1
        }
        break;
    case 10:
        if global.dead[use] { 
            global.dead[use] = 0
            msg = global.s_name[use] + choose(" was revived!"," is back!")
            global.s_hp[use] = ceil(global.s_hpmax[use]/2)
        } else {
            failed = 1
        }
        break;
    case 11:
        if global.dead[use] { 
            global.dead[use] = 0
            msg = global.s_name[use] + choose(" was revived!"," is back!")
            global.s_hp[use] = global.s_hpmax[use]
        } else {
            failed = 1
        }
        break;
}

if msg != "" and !failed {
    message = "@ "+msg
    audio_play_sound(sndheal2,0,0)
} else {
    message = "@ "+"It had no effect on "+global.s_name[use]+"!"
}

del_item(num_val)
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="11">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>///PP up one character

alarm[1] = 60

if !global.dead[use] {
    if (lifeup+global.s_pp[use]) &gt; global.s_ppmax[use] {
        lifeup = global.s_ppmax[use]-global.s_pp[use];
    }
    
    if global.s_pp[use] &gt;= 0 {
        global.s_pp[use] += lifeup
    } else {
        if lifeup &gt; global.s_ppmax[use] {
            global.s_pp[use] = global.s_ppmax[use]
        } else {
            global.s_pp[use] = lifeup
        }
    }
} else {
    lifeup = 0
}

if lifeup &gt; 0 {
    if global.s_pp[use] = global.s_ppmax[use] {
        message = "@ " + global.s_name[use] + "'s PP are#   maxed out!"
    } else {
        message = "@ " + global.s_name[use] + " recovered#   " + string(lifeup) + " PP!"
    }
    audio_play_sound(sndheal1,0,0)
} else {
    message = "@ It had no effect on "+global.s_name[use]+"!"
}

del_item(num_val)
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>///Lifeup one character

alarm[1] = 60

if !global.dead[use] {
    if (lifeup+global.s_hp[use]) &gt; global.s_hpmax[use] {
        lifeup = global.s_hpmax[use]-global.s_hp[use];
    }
    
    if global.s_hp[use] &gt;= 0 {
        global.s_hp[use] += lifeup
    } else {
        if lifeup &gt; global.s_hpmax[use] {
            global.s_hp[use] = global.s_hpmax[use]
        } else {
            global.s_hp[use] = lifeup
        }
    }
} else {
    lifeup = 0
}

if lifeup &gt; 0 {
    if global.s_hp[use] = global.s_hpmax[use] {
        message = "@ " + global.s_name[use] + "'s HP are#   maxed out!" 
    } else {
        message = "@ " + global.s_name[use] + " recovered#   " + string(lifeup) + " HP!"
    }
    audio_play_sound(sndheal1,0,0)
} else {
    message = "@ It had no effect on "+global.s_name[use]+"!"
}

del_item(num_val)
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_set_alpha(1)
draw_window(x,y,6,7)
draw_set_halign(fa_left)
draw_set_color(c_white)
draw_set_font(global.thenfont)
draw_text_ext(_x[1],_y[1],"Use#Give#Drop",12,100)

if mode == 1 or mode == 3 {
    draw_window(x+48,y,10,8)
    switch global.pl_count {
        case 1:
            draw_text_ext(_x[2]+3,_y[1],global.s_name[1],12,100)
            break;
        case 2:
            draw_text_ext(_x[2]+3,_y[1],global.s_name[1]+"#"+global.s_name[2],12,100)
            break;
        case 3:
            draw_text_ext(_x[2]+3,_y[1],global.s_name[1]+"#"+global.s_name[2]+"#"+global.s_name[3],12,100)
            break;
        case 4:
            draw_text_ext(_x[2]+3,_y[1],global.s_name[1]+"#"+global.s_name[2]+"#"+global.s_name[3]+"#"+global.s_name[4],12,100)
            break;
    }
}

draw_sprite(spr_cursor,cursor_image_index,cursor_x,cursor_y+8)
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints>
    <point>0,0</point>
    <point>30,30</point>
  </PhysicsShapePoints>
</object>
