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<object>
  <spriteName>sprNull</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>parCamera</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>spr_walking[0] = sprNull
spr_walking[45] = sprNull
spr_walking[90] = sprNull
spr_walking[135] = sprNull
spr_walking[180] = sprNull
spr_walking[225] = sprNull
spr_walking[270] = sprNull
spr_walking[315] = sprNull
image_speed = 0

view_follows = 0
moving = 0
c_sprite = 0
c_sprite_index = 0
c_sprite_speed = 0
flip = 0
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>speed = 0
image_index = 0
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="2">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if view_follows {
    view_xview = min(max(x-view_wview/2,0),room_width-view_wview);
    view_yview = min(max(y-view_hview/2,0),room_height-view_hview);
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>image_xscale = 1;

if (direction &gt;= 0 and direction &lt; 45/2) or (direction &gt;= 315+45/2 and direction &lt; 360) {
    dir = 0
} else if (direction &gt;= 45/2 and direction &lt; 45+45/2) {
    dir = 45
} else if (direction &gt;= 45+45/2 and direction &lt; 90+45/2) {
    dir = 90
} else if (direction &gt;= 90+45/2 and direction &lt; 135+45/2) {
    dir = 135
} else if (direction &gt;= 135+45/2 and direction &lt; 180+45/2) {
    if flip { image_xscale = -1 }
    dir = 180
} else if (direction &gt;= 180+45/2 and direction &lt; 225+45/2) {
    dir = 225
} else if (direction &gt;= 225+45/2 and direction &lt; 270+45/2) {
    dir = 270
} else if (direction &gt;= 270+45/2 and direction &lt; 315+45/2) {
    dir = 315
}
depth = -y

if !c_sprite { 
    if moving {
        if c_sprite_speed &gt; 0 {
            image_speed = c_sprite_speed
        } else {
            image_speed = speed*0.1
        }
    } else {
        image_speed = 0
        image_index = 0
    }
    sprite_index = spr_walking[dir] 
} else { 
    sprite_index = c_sprite_index 
    image_speed = c_sprite_speed
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_sprite(sprShadow,0,x,y)
</string>
          </argument>
        </arguments>
      </action>
      <action>
        <libid>1</libid>
        <id>500</id>
        <kind>0</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>0</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring>draw_self();</codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints>
    <point>9,13</point>
    <point>14,14</point>
  </PhysicsShapePoints>
</object>
