<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>&lt;undefined&gt;</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-388626433</depth>
  <persistent>0</persistent>
  <parentName>parDeactivator</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>choices = 0
choice[0] = ""
choice[1] = ""
choice[2] = ""
choice[3] = ""
choice[4] = ""
object = noone
answer = 0
ok = 0
_y[5] = 0

draw_top = 0;
if instance_exists(parCamera){
    if (parCamera.y &gt; room_height - 88) {
        draw_top = 1;
    }
}
cursor_image_index = 0
cursor_timer = 0
cursor_y = _y[1]
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>_y[1] = view_yview+241-8*(2*choices+1)+(choices = 3)+2*(choices = 4)+3*(choices = 5)

if draw_top {
    _y[1] = view_yview+12
} else {
    _y[1] = view_yview+241-8*(2*choices+1)+(choices = 3)+2*(choices = 4)+3*(choices = 5)
}

_y[2] = _y[1]+14
_y[3] = _y[2]+14
_y[4] = _y[3]+14
_y[5] = _y[4]+14
cursor_y = _y[1]
ok = 1
visible = 1
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>cursor_timer +=0.25
if instance_exists(objPlayer) { objPlayer.canmove = 0 }
if cursor_timer = 1
{
cursor_image_index +=1
cursor_timer = 0
}
</string>
          </argument>
        </arguments>
      </action>
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*if global.debug {
choices += keyboard_check_pressed(vk_right)
choices -= keyboard_check_pressed(vk_left)

if keyboard_check_pressed(vk_right) or keyboard_check_pressed(vk_left) {
    alarm[0] = 1
}
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_set_alpha(1)
draw_set_halign(fa_left)
draw_set_font(global.thenfont)
draw_set_color(c_white)
if draw_top {
    draw_window(view_xview+8+v_offset,view_yview+4,38,(2*choices+1))
    draw_text(view_xview+20+v_offset,_y[1],choice[0]+"#"+choice[1]+"#"+choice[2]+"#"+choice[3]+"#"+choice[4])
} else {
    draw_window(view_xview+8+v_offset,view_yview+235-8*(2*choices+1),38,(2*choices+1))
    draw_text(view_xview+20+v_offset,_y[1],choice[0]+"#"+choice[1]+"#"+choice[2]+"#"+choice[3]+"#"+choice[4])
}
draw_sprite(spr_cursor,cursor_image_index,view_xview+17+v_offset,cursor_y+8)
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="90">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if ok {
    audio_play_sound(sndchoose,0,0)
    if cursor_y = _y[1] { answer = 0 }
    else if cursor_y = _y[2] { answer = 1 }
    else if cursor_y = _y[3] { answer = 2 }
    else if cursor_y = _y[4] { answer = 3 }
    else if cursor_y = _y[5] { answer = 4 }
    if global.timeline_obj != noone {
        with global.timeline_obj { timeline_running = 1; timeline_speed = 1; } 
        global.t_answer = answer
    } else {
        object.answer = answer
    }
    instance_destroy()
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="40">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if ok {
    audio_play_sound(sndselect2,0,0)
    switch choices {
        case 2:
            if cursor_y = _y[1] { cursor_y = _y[2] }
            else if cursor_y = _y[2] { cursor_y = _y[1] }
            break;
        case 3:
            if cursor_y = _y[1] { cursor_y = _y[2] }
            else if cursor_y = _y[2] { cursor_y = _y[3] }
            else if cursor_y = _y[3] { cursor_y = _y[1] }
            break;
        case 4:
            if cursor_y = _y[1] { cursor_y = _y[2] }
            else if cursor_y = _y[2] { cursor_y = _y[3] }
            else if cursor_y = _y[3] { cursor_y = _y[4] }
            else if cursor_y = _y[4] { cursor_y = _y[1] }
            break;
        case 5:
            if cursor_y = _y[1] { cursor_y = _y[2] }
            else if cursor_y = _y[2] { cursor_y = _y[3] }
            else if cursor_y = _y[3] { cursor_y = _y[4] }
            else if cursor_y = _y[4] { cursor_y = _y[5] }
            else if cursor_y = _y[5] { cursor_y = _y[1] }
            break;
    }
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="38">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if ok {
    audio_play_sound(sndselect2,0,0)
    switch choices {
        case 2:
            if cursor_y = _y[1] { cursor_y = _y[2] }
            else if cursor_y = _y[2] { cursor_y = _y[1] }
            break;
        case 3:
            if cursor_y = _y[1] { cursor_y = _y[3] }
            else if cursor_y = _y[2] { cursor_y = _y[1] }
            else if cursor_y = _y[3] { cursor_y = _y[2] }
            break;
        case 4:
            if cursor_y = _y[1] { cursor_y = _y[4] }
            else if cursor_y = _y[2] { cursor_y = _y[1] }
            else if cursor_y = _y[3] { cursor_y = _y[2] }
            else if cursor_y = _y[4] { cursor_y = _y[3] }
            break;
        case 5:
            if cursor_y = _y[1] { cursor_y = _y[5] }
            else if cursor_y = _y[2] { cursor_y = _y[1] }
            else if cursor_y = _y[3] { cursor_y = _y[2] }
            else if cursor_y = _y[4] { cursor_y = _y[3] }
            else if cursor_y = _y[5] { cursor_y = _y[4] }
            break;
    }
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
