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<object>
  <spriteName>sprIRD</spriteName>
  <solid>-1</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>parNpc</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>    direction = 0
    image_speed = 0
    answer = 0
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="11">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_user(0)
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="9">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>///Revitalising!
if instance_exists(objTextBox) { alarm[9] = 1 } else {
    objPlayer.canmove = 0
    audio_pause_all()
    audio_play_sound(sndGoodnight,0,0)
    for (var i=1;i&lt;global.pl_count+1;i++){
        global.s_poison[i] = 0;
        global.s_infected[i] = 0;
        global.s_numb[i] = 0;
        global.s_strange[i] = 0;
        global.dead[i] = 0
        global.s_hp[i] = global.s_hpmax[i]
        global.s_pp[i] = global.s_ppmax[i]
    }
    alarm[0] = 3*room_speed
    global.cutscene = 1
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>objPlayer.canmove = 1
    global.cutscene = 0
audio_resume_all();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>
depth = -y


if (direction &gt;= 0 and direction &lt; 45/2) or (direction &gt;= 315+45/2 and direction &lt; 360) {
    image_index = 1
} else if (direction &gt;= 45/2 and direction &lt; 45+45/2) {
    image_index = 2
} else if (direction &gt;= 45+45/2 and direction &lt; 90+45/2) {
    image_index = 2
} else if (direction &gt;= 90+45/2 and direction &lt; 135+45/2) {
    image_index = 2
} else if (direction &gt;= 135+45/2 and direction &lt; 180+45/2) {
    image_index = 3
} else if (direction &gt;= 180+45/2 and direction &lt; 225+45/2) {
    image_index = 0
} else if (direction &gt;= 225+45/2 and direction &lt; 270+45/2) {
    image_index = 0
} else if (direction &gt;= 270+45/2 and direction &lt; 315+45/2) {
    image_index = 0
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>var a = instance_create(0,0,objTextBox);
a.str[0] = "@ This machine will cure you instantly.#@ 100% satisfaction guarantee!"
alarm[9] = 1
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if !position_meeting(x,y,objWater) {
    draw_self()
} else {
    draw_sprite_part_ext(sprite_index,image_index,0,0,sprite_width,2*sprite_height/3,x-sprite_get_xoffset(sprite_index),y-24,image_xscale,image_yscale,image_blend,image_alpha)
    draw_sprite_stretched(sprWaterRipple,image_index,x-17,y,32,16)
}


</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints>
    <point>7,22</point>
    <point>13,13</point>
  </PhysicsShapePoints>
</object>
