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<object>
  <spriteName>&lt;undefined&gt;</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-10000000</depth>
  <persistent>0</persistent>
  <parentName>parDeactivator</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>    x = view_xview;
    y = view_yview;
    alpha = 0;
    rnd = 0
    
    audio_play_sound(sndheal1,0,0)
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>
if instance_exists(objTextBox) { alarm[0] = 1 } else {
    objPlayer.canmove = 1
    instance_destroy()
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>
    if rnd = 0
    {
        //Fade in
        alpha += 0.1;

        if (alpha &gt;= 1) 
        {
            rnd = 1
            exit
        }
    }
    
    if rnd = 1
    {
        //Fade out
        alpha -= 0.1;

        if (alpha &lt;= 0) 
        {
            rnd = 2
            exit
        }
    }
    
    if rnd = 2
    {
        //Fade in
        alpha += 0.1;

        if (alpha &gt;= 1) 
        {
            rnd = 3
            exit
        }
    }
    
    if rnd = 3
    {
        //Fade out
        alpha -= 0.1;

        if (alpha &lt;= 0) 
        {
            rnd = 4
            with objButterflyGet { instance_destroy() }
            var a = instance_create(0,0,objTextBox);
            a.strno = 0
            if global.pl_count &lt; 2 {
                a.str[0] = "@ The magic butterfly made " + global.s_name[1] + " relax."
            } else {
                a.str[0] = "@ The magic butterfly made " + global.s_name[1] + "'s party relax."
            }
            alarm[0] = 1
        }
    }
    
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_set_alpha(alpha)
draw_set_color(make_color_rgb(143,34,255))
draw_rectangle(x,y,view_xview+426,view_yview+240,0)
draw_set_color(c_white)
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints>
    <point>0,0</point>
    <point>0,0</point>
  </PhysicsShapePoints>
</object>
