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<object>
  <spriteName>&lt;undefined&gt;</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>500000</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>//depth = -(96-point_distance(objPlayer.x,96,objPlayer.x,objPlayer.y))+5000000
if (objPlayer.direction &gt;= 0 and objPlayer.direction &lt; 45/2) or (objPlayer.direction &gt;= 315+45/2 and objPlayer.direction &lt; 360) {
    sprite_index = objPlayer.spr_walking[0,0]; image_xscale = -1
} else if (objPlayer.direction &gt;= 45/2 and objPlayer.direction &lt; 45+45/2) {
    sprite_index = objPlayer.spr_walking[315,0]; image_xscale = 0
} else if (objPlayer.direction &gt;= 45+45/2 and objPlayer.direction &lt; 90+45/2) {
    sprite_index = objPlayer.spr_walking[270,0]; image_xscale = -1
} else if (objPlayer.direction &gt;= 90+45/2 and objPlayer.direction &lt; 135+45/2) {
    sprite_index = objPlayer.spr_walking[225,0]; image_xscale = 0
} else if (objPlayer.direction &gt;= 135+45/2 and objPlayer.direction &lt; 180+45/2) {
    sprite_index = objPlayer.spr_walking[180,0]; image_xscale = 0
} else if (objPlayer.direction &gt;= 180+45/2 and objPlayer.direction &lt; 225+45/2) {
    sprite_index = objPlayer.spr_walking[135,0]; image_xscale = 0
} else if (objPlayer.direction &gt;= 225+45/2 and objPlayer.direction &lt; 270+45/2) {
    sprite_index = objPlayer.spr_walking[90,0]; image_xscale = 0
} else if (objPlayer.direction &gt;= 270+45/2 and objPlayer.direction &lt; 315+45/2) {
    sprite_index = objPlayer.spr_walking[45,0]; image_xscale = 0
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_set_alpha(1)
if instance_exists(objPlayer) { 
    draw_sprite(sprShadow,0,objPlayer.x,112-point_distance(objPlayer.x,112,objPlayer.x,objPlayer.y))
    draw_sprite(sprite_index,objPlayer.image_index,objPlayer.x,112-point_distance(objPlayer.x,112,objPlayer.x,objPlayer.y)) 
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints>
    <point>0,0</point>
    <point>8,8</point>
  </PhysicsShapePoints>
</object>
