<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
  <Configs name="configs">
    <Config>Configs\Default</Config>
  </Configs>
  <datafiles number="10" name="datafiles">
    <datafile>
      <name>joydll.dll</name>
      <exists>-1</exists>
      <size>55808</size>
      <exportAction>2</exportAction>
      <exportDir></exportDir>
      <overwrite>0</overwrite>
      <freeData>-1</freeData>
      <removeEnd>0</removeEnd>
      <store>0</store>
      <ConfigOptions>
        <Config name="Default">
          <CopyToMask>9223372036854775807</CopyToMask>
        </Config>
      </ConfigOptions>
      <filename>joydll.dll</filename>
    </datafile>
    <datafile>
      <name>SDL.dll</name>
      <exists>-1</exists>
      <size>1732450</size>
      <exportAction>2</exportAction>
      <exportDir></exportDir>
      <overwrite>0</overwrite>
      <freeData>-1</freeData>
      <removeEnd>0</removeEnd>
      <store>0</store>
      <ConfigOptions>
        <Config name="Default">
          <CopyToMask>9223372036854775807</CopyToMask>
        </Config>
      </ConfigOptions>
      <filename>SDL.dll</filename>
    </datafile>
  </datafiles>
  <NewExtensions/>
  <sounds name="sound">
    <sounds name="Music">
      <sounds name="Global">
        <sound>sound\bgmNull</sound>
        <sound>sound\bgmBadDream</sound>
        <sound>sound\bgmYourNamePlease</sound>
        <sound>sound\bgmChallenge</sound>
        <sound>sound\sndEasyWin</sound>
        <sound>sound\sndwin</sound>
        <sound>sound\sndenterbattle</sound>
        <sound>sound\sndbackattack</sound>
        <sound>sound\sndboss</sound>
        <sound>sound\sndlevelup</sound>
        <sound>sound\sndwinboss</sound>
        <sound>sound\sndFanfare</sound>
        <sound>sound\sndFanfare2</sound>
        <sound>sound\sndGoodnight</sound>
      </sounds>
    </sounds>
    <sounds name="Sound Effects">
      <sounds name="UI">
        <sound>sound\sndback</sound>
        <sound>sound\sndchoose</sound>
        <sound>sound\sndselect</sound>
        <sound>sound\sndselect2</sound>
        <sound>sound\snderror</sound>
        <sound>sound\sndequip</sound>
        <sound>sound\sndokdesuka</sound>
        <sound>sound\sndtext</sound>
        <sound>sound\sndWow</sound>
        <sound>sound\sndBuy</sound>
      </sounds>
      <sounds name="Battle">
        <sound>sound\snddie</sound>
        <sound>sound\snddodge</sound>
        <sound>sound\sndeattack</sound>
        <sound>sound\sndenemyhit</sound>
        <sound>sound\sndedie</sound>
        <sound>sound\sndepsi</sound>
        <sound>sound\sndhelp</sound>
        <sound>sound\snditemget1</sound>
        <sound>sound\snditemget2</sound>
        <sound>sound\sndmagnet</sound>
        <sound>sound\sndheal1</sound>
        <sound>sound\sndheal2</sound>
        <sound>sound\sndget</sound>
        <sound>sound\sndppsi</sound>
        <sound>sound\sndpsilearn</sound>
        <sound>sound\sndpattack</sound>
        <sound>sound\sndsmash</sound>
        <sound>sound\sndrefill</sound>
        <sound>sound\sndcrowd</sound>
        <sound>sound\sndmiss</sound>
        <sound>sound\sndmhit</sound>
        <sound>sound\sndPinch</sound>
        <sound>sound\sndpunch1</sound>
        <sound>sound\sndpunch2</sound>
        <sound>sound\sndpunch3</sound>
        <sound>sound\sndailment</sound>
        <sound>sound\sndattack2</sound>
        <sound>sound\sndbump</sound>
        <sound>sound\sndsshield</sound>
        <sound>sound\sndambush</sound>
        <sound>sound\sndStatDown</sound>
        <sound>sound\sndStatUp</sound>
        <sound>sound\sndGuardJump</sound>
        <sound>sound\sndStrange</sound>
        <sound>sound\sndBeam</sound>
      </sounds>
      <sounds name="PSI">
        <sound>sound\sndfireA</sound>
        <sound>sound\sndfireB</sound>
        <sound>sound\sndfireO</sound>
        <sound>sound\sndflashA</sound>
        <sound>sound\sndflashG</sound>
        <sound>sound\sndflashO</sound>
        <sound>sound\sndfreezeA</sound>
        <sound>sound\sndfreezeG</sound>
        <sound>sound\sndfreezeO</sound>
        <sound>sound\sndlightning</sound>
        <sound>sound\sndstarstorm</sound>
        <sound>sound\sndthunderA</sound>
        <sound>sound\sndthunder</sound>
        <sound>sound\sndBrainshockA</sound>
        <sound>sound\sndBrainshockO</sound>
        <sound>sound\sndHypnosisA</sound>
        <sound>sound\sndParalysisA</sound>
        <sound>sound\sndParalysisO</sound>
        <sound>sound\sndDefenseDownA</sound>
        <sound>sound\sndDefenseDownO</sound>
        <sound>sound\sndshield</sound>
        <sound>sound\sndshield2</sound>
      </sounds>
      <sounds name="Overworld">
        <sound>sound\sndBed</sound>
        <sound>sound\sndBomb</sound>
        <sound>sound\sndchimes</sound>
        <sound>sound\snddoorclose</sound>
        <sound>sound\snddooropen</sound>
        <sound>sound\sndpresent</sound>
        <sound>sound\sndpresent2</sound>
        <sound>sound\sndsplash</sound>
        <sound>sound\sndsplash2</sound>
        <sound>sound\sndfall</sound>
        <sound>sound\sndmbutterfly</sound>
        <sound>sound\sndstorm1</sound>
        <sound>sound\sndstorm2</sound>
        <sound>sound\sndstorm3</sound>
        <sound>sound\sndPhoneRing</sound>
        <sound>sound\sndnoise</sound>
        <sound>sound\sndwater</sound>
        <sound>sound\sndFalling</sound>
        <sound>sound\sndKnock</sound>
        <sound>sound\sndThud</sound>
        <sound>sound\sndSpooky</sound>
      </sounds>
    </sounds>
  </sounds>
  <sprites name="sprites">
    <sprites name="UI">
      <sprites name="Text">
        <sprite>sprites\sprMenuFont</sprite>
        <sprite>sprites\sprMenuFont2</sprite>
        <sprite>sprites\spr_normalfont</sprite>
        <sprite>sprites\spr_normalfont2</sprite>
        <sprite>sprites\spr_iconfont</sprite>
        <sprite>sprites\sprYouWin</sprite>
        <sprite>sprites\sprOdometer</sprite>
        <sprite>sprites\sprOdometer2</sprite>
        <sprite>sprites\sprNoPSI</sprite>
        <sprite>sprites\sprNoPSIDead</sprite>
      </sprites>
      <sprites name="Cursors">
        <sprite>sprites\spr_continue</sprite>
        <sprite>sprites\spr_cursor</sprite>
        <sprite>sprites\sprTextCursor</sprite>
        <sprite>sprites\sprInvSel</sprite>
      </sprites>
      <sprites name="Boxes and icons">
        <sprites name="Borders">
          <sprite>sprites\sprBorderMind</sprite>
          <sprite>sprites\sprBorderSpace</sprite>
          <sprite>sprites\sprBorderMint</sprite>
          <sprite>sprites\sprBorderStrawberry</sprite>
          <sprite>sprites\sprBorderVenus</sprite>
          <sprite>sprites\sprBorderVenus2</sprite>
          <sprite>sprites\sprBorderPeanut</sprite>
          <sprite>sprites\sprBorderDream</sprite>
          <sprite>sprites\sprBorderDead</sprite>
        </sprites>
        <sprites name="Player Boxes">
          <sprite>sprites\sprMindBoxBack</sprite>
          <sprite>sprites\sprSpaceBoxBack</sprite>
          <sprite>sprites\sprSpaceBoxFront</sprite>
          <sprite>sprites\sprSpaceBoxDead</sprite>
          <sprite>sprites\sprHealthBar3</sprite>
          <sprite>sprites\sprHealthBar4</sprite>
          <sprite>sprites\sprHealthBar5</sprite>
          <sprite>sprites\sprHealthBar6</sprite>
          <sprite>sprites\sprHealthBarPanic</sprite>
          <sprite>sprites\sprHealthBarDead</sprite>
          <sprite>sprites\sprPanicAnimation</sprite>
          <sprite>sprites\sprHealthBarRed</sprite>
        </sprites>
        <sprite>sprites\sprBorder</sprite>
        <sprite>sprites\sprPortraits</sprite>
        <sprite>sprites\sprCameraIcon</sprite>
        <sprite>sprites\sprGamepadIcon</sprite>
        <sprite>sprites\sprKeyboardIcon</sprite>
        <sprite>sprites\sprFourArrows</sprite>
        <sprite>sprites\sprUnknownEnemy</sprite>
        <sprite>sprites\sprLocationPortraits</sprite>
        <sprite>sprites\sprRecord</sprite>
        <sprite>sprites\sprTurntableArm</sprite>
      </sprites>
      <sprites name="Maps">
        <sprite>sprites\sprYouAreHere</sprite>
        <sprite>sprites\sprMapMark</sprite>
      </sprites>
    </sprites>
    <sprites name="Overworld">
      <sprites name="Characters">
        <sprites name="Jane">
          <sprites name="Dead">
            <sprite>sprites\sprProtag_f_d_d</sprite>
            <sprite>sprites\sprProtag_f_u_d</sprite>
            <sprite>sprites\sprProtag_f_r_d</sprite>
            <sprite>sprites\sprProtag_f_l_d</sprite>
            <sprite>sprites\sprProtag_f_dr_d</sprite>
            <sprite>sprites\sprProtag_f_dl_d</sprite>
            <sprite>sprites\sprProtag_f_ur_d</sprite>
            <sprite>sprites\sprProtag_f_ul_d</sprite>
          </sprites>
          <sprite>sprites\sprProtag_f_d</sprite>
          <sprite>sprites\sprProtag_f_u</sprite>
          <sprite>sprites\sprProtag_f_r</sprite>
          <sprite>sprites\sprProtag_f_l</sprite>
          <sprite>sprites\sprProtag_f_dr</sprite>
          <sprite>sprites\sprProtag_f_dl</sprite>
          <sprite>sprites\sprProtag_f_ur</sprite>
          <sprite>sprites\sprProtag_f_ul</sprite>
          <sprite>sprites\sprProtag_f_c</sprite>
          <sprite>sprites\sprProtag_f_f</sprite>
        </sprites>
      </sprites>
      <sprites name="Enemies">
        <sprite>sprites\sprPHLDR_ow</sprite>
      </sprites>
      <sprites name="NPCs">
        <sprites name="Girls">
          <sprite>sprites\sprLGirl1</sprite>
          <sprite>sprites\sprLGirl2</sprite>
          <sprite>sprites\sprLGirl3</sprite>
          <sprite>sprites\sprLGirl4</sprite>
          <sprite>sprites\sprLGirl5</sprite>
          <sprite>sprites\sprLGirl6</sprite>
          <sprite>sprites\sprLGirl7</sprite>
          <sprite>sprites\sprLGirl8</sprite>
          <sprite>sprites\sprLGirl9</sprite>
          <sprite>sprites\sprLGirl10</sprite>
        </sprites>
        <sprite>sprites\sprNpcPlaceholder</sprite>
      </sprites>
      <sprites name="Objects">
        <sprite>sprites\sprBus</sprite>
        <sprite>sprites\sprPresent</sprite>
        <sprite>sprites\sprQuestionBox</sprite>
        <sprite>sprites\sprButterfly</sprite>
        <sprite>sprites\sprButterfly2</sprite>
        <sprite>sprites\sprATM</sprite>
        <sprite>sprites\sprBossStar</sprite>
        <sprite>sprites\sprFire1</sprite>
        <sprite>sprites\sprFire2</sprite>
        <sprite>sprites\sprAnts</sprite>
        <sprite>sprites\sprShinySpot</sprite>
        <sprite>sprites\sprShipDoor</sprite>
        <sprite>sprites\sprRoadblock</sprite>
        <sprite>sprites\sprRoadblock2</sprite>
        <sprite>sprites\sprIRD</sprite>
        <sprite>sprites\sprPhone</sprite>
      </sprites>
      <sprites name="GFX">
        <sprite>sprites\sprBubbleLove</sprite>
        <sprite>sprites\sprBubbleExclamation</sprite>
        <sprite>sprites\sprBubbleHesitation</sprite>
        <sprite>sprites\sprBubbleQuestion</sprite>
        <sprite>sprites\sprBubbleAngry</sprite>
        <sprite>sprites\sprBubbleSurprised</sprite>
        <sprite>sprites\sprExplosion</sprite>
        <sprite>sprites\sprSweat</sprite>
        <sprite>sprites\sprPoof</sprite>
        <sprite>sprites\sprPurpleSmoke</sprite>
      </sprites>
      <sprites name="Other">
        <sprite>sprites\sprWall</sprite>
        <sprite>sprites\sprWallDiag</sprite>
        <sprite>sprites\sprWallDiag2</sprite>
        <sprite>sprites\sprWallDiag3</sprite>
        <sprite>sprites\sprWallDiag4</sprite>
        <sprite>sprites\sprWater</sprite>
        <sprite>sprites\sprHotSpring</sprite>
        <sprite>sprites\sprPlayer</sprite>
        <sprite>sprites\sprPlayerMask</sprite>
        <sprite>sprites\sprNPCExtender</sprite>
        <sprite>sprites\sprWallNPC</sprite>
        <sprite>sprites\sprDoorInv</sprite>
        <sprite>sprites\sprSolidDoor</sprite>
        <sprite>sprites\sprLadder</sprite>
        <sprite>sprites\sprStairs</sprite>
        <sprite>sprites\sprStairs2</sprite>
        <sprite>sprites\sprNull</sprite>
        <sprite>sprites\sprShadow</sprite>
        <sprite>sprites\sprCutsceneBorder</sprite>
        <sprite>sprites\sprWaterRipple</sprite>
        <sprite>sprites\sprSpotLight</sprite>
        <sprite>sprites\sprGameOverFilter</sprite>
      </sprites>
      <sprite>sprites\sprEnemyMask</sprite>
    </sprites>
    <sprites name="Battle">
      <sprites name="Enemies">
        <sprite>sprites\sprPlaceholderEnemy</sprite>
        <sprite>sprites\sprDumbEnemy</sprite>
      </sprites>
      <sprites name="PSI">
        <sprite>sprites\sprPKEffect</sprite>
        <sprite>sprites\sprFreezeA</sprite>
        <sprite>sprites\sprFreezeB</sprite>
        <sprite>sprites\sprFreezeG</sprite>
        <sprite>sprites\sprFreezeO</sprite>
        <sprite>sprites\sprFireA</sprite>
        <sprite>sprites\sprFireB</sprite>
        <sprite>sprites\sprFireG</sprite>
        <sprite>sprites\sprFireO</sprite>
        <sprite>sprites\sprThunderA</sprite>
        <sprite>sprites\sprThunderG</sprite>
        <sprite>sprites\sprFlashA</sprite>
        <sprite>sprites\sprFlashB</sprite>
        <sprite>sprites\sprFlashG</sprite>
        <sprite>sprites\sprFlashO</sprite>
        <sprite>sprites\sprBrainshockA</sprite>
        <sprite>sprites\sprBrainshockO</sprite>
        <sprite>sprites\sprDefenseDownA</sprite>
        <sprite>sprites\sprDefenseDownO</sprite>
        <sprite>sprites\sprHypnosisA</sprite>
        <sprite>sprites\sprHypnosisO</sprite>
        <sprite>sprites\sprParalysisA</sprite>
        <sprite>sprites\sprMagnetA</sprite>
        <sprite>sprites\sprShield</sprite>
      </sprites>
      <sprites name="GFX">
        <sprite>sprites\sprSmash</sprite>
        <sprite>sprites\sprSmash2</sprite>
        <sprite>sprites\sprStatDownPlayer</sprite>
        <sprite>sprites\sprLifeUpEffect</sprite>
        <sprite>sprites\sprRedSquareBlinking</sprite>
        <sprite>sprites\sprWhitePoint</sprite>
        <sprite>sprites\sprBlackDot</sprite>
        <sprite>sprites\sprMiss</sprite>
        <sprite>sprites\sprAilments</sprite>
        <sprite>sprites\sprBombFX</sprite>
        <sprite>sprites\sprPunch</sprite>
        <sprite>sprites\sprBattleEntry1</sprite>
        <sprite>sprites\sprBattleEntry2</sprite>
        <sprite>sprites\sprBattleEntry3</sprite>
        <sprite>sprites\sprArrows</sprite>
      </sprites>
    </sprites>
    <sprites name="Battle BGs">
      <sprite>sprites\bbgTrippyCGA</sprite>
      <sprite>sprites\bbgTrippyCGA2</sprite>
      <sprite>sprites\bbgHacker</sprite>
    </sprites>
  </sprites>
  <backgrounds name="background">
    <backgrounds name="Tilesets">
      <background>background\tileVenusInteriors</background>
    </backgrounds>
  </backgrounds>
  <paths name="paths">
    <paths name="Battle">
      <path>paths\p_shake</path>
      <path>paths\pJump</path>
    </paths>
  </paths>
  <scripts name="scripts">
    <script>scripts\README.gml</script>
    <scripts name="Init">
      <script>scripts\init_system.gml</script>
      <script>scripts\init_stats.gml</script>
      <script>scripts\init_stats2.gml</script>
      <script>scripts\init_flags.gml</script>
      <script>scripts\init_skills.gml</script>
      <script>scripts\init_learnt_skills.gml</script>
      <script>scripts\init_skill_definitions.gml</script>
      <script>scripts\init_backgrounds.gml</script>
      <script>scripts\init_inventory.gml</script>
      <script>scripts\init_items.gml</script>
      <script>scripts\init_presents.gml</script>
      <script>scripts\init_shops.gml</script>
      <script>scripts\init_datatypes.gml</script>
      <script>scripts\init_input.gml</script>
      <script>scripts\init_jukebox.gml</script>
    </scripts>
    <scripts name="Inventory">
      <script>scripts\item_exists.gml</script>
      <script>scripts\item_exists_at_slot.gml</script>
      <script>scripts\find_item.gml</script>
      <script>scripts\del_item.gml</script>
      <script>scripts\del_item_inv.gml</script>
      <script>scripts\add_item.gml</script>
      <script>scripts\add_item_ext.gml</script>
      <script>scripts\add_item_storage.gml</script>
      <script>scripts\del_item_storage.gml</script>
      <script>scripts\item_exists_at_storage_slot.gml</script>
      <script>scripts\show_shop.gml</script>
      <script>scripts\equipment_symbol_check.gml</script>
      <script>scripts\end_inventory.gml</script>
    </scripts>
    <scripts name="Stats">
      <script>scripts\stat_reset.gml</script>
      <script>scripts\stat_backup.gml</script>
      <script>scripts\stat_restore.gml</script>
      <script>scripts\eqp_boosts.gml</script>
      <script>scripts\super_level_up.gml</script>
      <script>scripts\level_up_battle.gml</script>
      <script>scripts\player_cure.gml</script>
    </scripts>
    <scripts name="Battle">
      <scripts name="Damage">
        <script>scripts\freeze_damage.gml</script>
      </scripts>
      <script>scripts\player_actions.gml</script>
      <script>scripts\check_backattacks.gml</script>
      <script>scripts\en_random_choser.gml</script>
      <script>scripts\en_random_choser_ignore_death.gml</script>
      <script>scripts\en_random_choser_extra.gml</script>
      <script>scripts\random_choser.gml</script>
      <script>scripts\random_choser_extra.gml</script>
      <script>scripts\random_choser_extra2.gml</script>
      <script>scripts\turn_master.gml</script>
      <script>scripts\lifeup_effect.gml</script>
    </scripts>
    <scripts name="Sound">
      <script>scripts\play_music.gml</script>
    </scripts>
    <scripts name="Drawing">
      <script>scripts\draw_sprite_tiled_horizontal.gml</script>
      <script>scripts\draw_sprite_tiled_vertical.gml</script>
      <script>scripts\draw_background_tiled_horizontal.gml</script>
      <script>scripts\draw_background_tiled_vertical.gml</script>
      <script>scripts\draw_background_tiled_area.gml</script>
      <script>scripts\draw_sprite_tiled_area.gml</script>
      <script>scripts\draw_window.gml</script>
      <script>scripts\choose_health_bar_sprite.gml</script>
      <script>scripts\draw_odometer.gml</script>
    </scripts>
    <scripts name="Dialogs">
      <script>scripts\scr_type.gml</script>
      <script>scripts\question.gml</script>
    </scripts>
    <scripts name="Overworld">
      <script>scripts\collision_handle.gml</script>
      <script>scripts\npc_sprite_handle_stationary.gml</script>
      <script>scripts\npc_sprite_handle_mobile.gml</script>
      <script>scripts\random_npc_movt.gml</script>
      <script>scripts\start_battle.gml</script>
      <script>scripts\start_cutscene.gml</script>
    </scripts>
    <scripts name="Tools">
      <scripts name="Gamepad">
        <script>scripts\joystick_scripts.gml</script>
      </scripts>
      <script>scripts\lower.gml</script>
      <script>scripts\range.gml</script>
      <script>scripts\upper.gml</script>
      <script>scripts\ini_load_data.gml</script>
      <script>scripts\ini_save_data.gml</script>
      <script>scripts\ini_load_config.gml</script>
      <script>scripts\ini_save_config.gml</script>
      <script>scripts\binary_in.gml</script>
      <script>scripts\binary_out.gml</script>
      <script>scripts\iff.gml</script>
      <script>scripts\set_flag.gml</script>
      <script>scripts\add_to_flag.gml</script>
      <script>scripts\get_flag.gml</script>
      <script>scripts\key_name.gml</script>
      <script>scripts\write_line.gml</script>
      <script>scripts\gml_shorthands.gml</script>
      <script>scripts\window_resize_and_center.gml</script>
    </scripts>
  </scripts>
  <shaders name="shaders">
    <shader type="GLSLES">shaders\shColor.shader</shader>
    <shader type="GLSLES">shaders\shLED.shader</shader>
    <shader type="GLSLES">shaders\shPixel.shader</shader>
    <shader type="GLSLES">shaders\shBW.shader</shader>
    <shader type="GLSLES">shaders\shHq2x.shader</shader>
    <shader type="GLSLES">shaders\shHq4x.shader</shader>
    <shader type="GLSLES">shaders\shTV.shader</shader>
  </shaders>
  <fonts name="fonts">
    <font>fonts\fnIntro</font>
    <font>fonts\fnSans</font>
  </fonts>
  <objects name="objects">
    <objects name="Battle System">
      <objects name="Core">
        <object>objects\objBattleController</object>
        <object>objects\objBattleMsg</object>
        <object>objects\objTurnMaster</object>
        <object>objects\objStatusMaster</object>
        <object>objects\objPassiveMaster</object>
        <object>objects\objEnStatusMaster</object>
        <object>objects\objBattleKiller</object>
        <object>objects\objTargetSelector</object>
        <object>objects\objPlayerSelector</object>
        <object>objects\objSMAAAASH</object>
        <object>objects\objHealthBar</object>
        <object>objects\objHealthBarRed</object>
        <object>objects\objEnemyAilmentFade</object>
        <object>objects\objEnemyGeneralFade</object>
        <object>objects\objMortalDamage</object>
        <object>objects\objFadeToWhite</object>
        <object>objects\objMiss</object>
        <object>objects\objBattleBackground</object>
        <object>objects\objHitEffect</object>
        <object>objects\objAilmentsBubble</object>
        <object>objects\objSkillsMenu</object>
        <object>objects\objBattleInv</object>
      </objects>
      <objects name="Attacks">
        <objects name="By the player">
          <object>objects\objGuard_p</object>
          <object>objects\objInspect_p</object>
          <object>objects\objCustomDamage</object>
          <object>objects\objItemLifeup</object>
          <object>objects\objItemLifeupAll</object>
          <object>objects\objItemPPUp</object>
          <object>objects\objItemPPUpAll</object>
          <object>objects\objItemHealing</object>
          <objects name="Bash">
            <object>objects\objAttack_p</object>
            <object>objects\objCustomBashPlayer</object>
            <object>objects\objDamage</object>
            <object>objects\objDamageStrange</object>
          </objects>
          <objects name="Skills">
            <objects name="Freeze">
              <object>objects\objPKFreeze</object>
              <object>objects\objFreezeFx</object>
            </objects>
            <objects name="Fire">
              <object>objects\objPKFire</object>
              <object>objects\objFireFx</object>
            </objects>
            <objects name="Thunder">
              <object>objects\objPKThunder</object>
              <object>objects\objThunderFx</object>
            </objects>
            <objects name="Flash">
              <object>objects\objPKFlash</object>
              <object>objects\objFlashFx</object>
            </objects>
            <objects name="Brainshock">
              <object>objects\objBrainshock</object>
              <object>objects\objBrainshockFx</object>
            </objects>
            <objects name="Hypnosis">
              <object>objects\objHypnosis</object>
              <object>objects\objHypnosisFx</object>
            </objects>
            <objects name="Paralysis">
              <object>objects\objParalysis</object>
              <object>objects\objParalysisFx</object>
            </objects>
            <objects name="Magnet">
              <object>objects\objMagnet</object>
              <object>objects\objMagnetFx</object>
            </objects>
            <objects name="Stat Modifier">
              <object>objects\objStatDown</object>
              <object>objects\objStatUp</object>
              <object>objects\objStatDownFx</object>
            </objects>
            <objects name="Shields">
              <object>objects\objShield</object>
              <object>objects\objShieldFx</object>
            </objects>
            <objects name="Lifeup and healing">
              <object>objects\objLifeup</object>
              <object>objects\objHealing</object>
            </objects>
          </objects>
          <objects name="Special">
            <object>objects\objDemand</object>
          </objects>
        </objects>
        <objects name="By an enemy">
          <objects name="Bash">
            <object>objects\objEnAttack</object>
            <object>objects\objEnCustomBash</object>
          </objects>
          <objects name="Freeze">
            <object>objects\objEnFreeze</object>
            <object>objects\objEnFreezeDamage</object>
          </objects>
          <objects name="Fire">
            <object>objects\objEnFire</object>
            <object>objects\objEnFireDamage</object>
          </objects>
          <objects name="Thunder">
            <object>objects\objEnThunder</object>
            <object>objects\objEnThunderDamage</object>
          </objects>
          <objects name="Flash">
            <object>objects\objEnFlash</object>
            <object>objects\objEnFlashDamage</object>
          </objects>
          <objects name="Brainshock">
            <object>objects\objEnBrainshock</object>
            <object>objects\objEnBrainshockDamage</object>
          </objects>
          <objects name="Hypnosis">
            <object>objects\objEnHypnosis</object>
            <object>objects\objEnHypnosisDamage</object>
          </objects>
          <objects name="Paralysis">
            <object>objects\objEnParalysis</object>
            <object>objects\objEnParalysisDamage</object>
          </objects>
          <objects name="Magnet">
            <object>objects\objEnMagnet</object>
            <object>objects\objEnMagnetDamage</object>
          </objects>
          <objects name="Stat Modifier">
            <object>objects\objEnStatDown</object>
            <object>objects\objEnStatUp</object>
            <object>objects\objEnStatDownDamage</object>
            <object>objects\objEnOffenseDefenseDown</object>
            <object>objects\objEnStatUpDamage</object>
          </objects>
          <objects name="Shields">
            <object>objects\objEnShield</object>
            <object>objects\objEnShieldDamage</object>
          </objects>
          <objects name="Lifeup and healing">
            <object>objects\objEnLifeup</object>
            <object>objects\objEnHealing</object>
          </objects>
          <objects name="Last Actions">
            <object>objects\parLastAction</object>
            <object>objects\objExplodeOnDefeat</object>
            <object>objects\objExplosionDamage</object>
          </objects>
          <objects name="Specific">
            <object>objects\objEnGuardSuperAttack</object>
            <object>objects\objEnDisableCommand</object>
            <object>objects\objEnWakeUp</object>
            <object>objects\objEnWakeUpDamage</object>
          </objects>
          <object>objects\objCallForHelp</object>
          <object>objects\objEnCustomDamage</object>
          <object>objects\objEnMessage</object>
          <object>objects\objEnGuard</object>
        </objects>
        <object>objects\objVarDamage</object>
        <object>objects\objEnStatDownGFX</object>
        <object>objects\objAllyMsg</object>
      </objects>
      <objects name="Enemies">
        <object>objects\objEnPar</object>
        <object>objects\objEnTemplate</object>
        <object>objects\objEnBasic</object>
        <object>objects\objEnBasicTough</object>
        <object>objects\objEnBasicTough2</object>
        <object>objects\objEnBasicTough3</object>
        <object>objects\objEnBoss</object>
      </objects>
      <objects name="NPC Allies">
        <object>objects\objInBattleNPC</object>
        <object>objects\objInBattleNpcTemplate</object>
      </objects>
    </objects>
    <objects name="Menus">
      <objects name="BG Editor">
        <object>objects\objBattleBgEditor</object>
      </objects>
      <object>objects\objDebug</object>
      <object>objects\objPersistent</object>
      <object>objects\objInGameMenu</object>
      <object>objects\objMenu</object>
      <object>objects\objControls</object>
      <object>objects\objPause</object>
      <object>objects\obj_inv</object>
      <object>objects\objStorage</object>
      <object>objects\objEqp</object>
      <object>objects\objInvUseMenu</object>
      <object>objects\objStatsMenu</object>
      <object>objects\objShop</object>
      <object>objects\objATMDisplay</object>
      <object>objects\objSkillsMenuOw</object>
      <object>objects\objNaming</object>
      <object>objects\objNewGame</object>
      <object>objects\objFlavorSelector</object>
      <object>objects\objSplash</object>
      <object>objects\objSoundTest</object>
    </objects>
    <objects name="Overworld General">
      <objects name="Parents">
        <object>objects\parNpc</object>
        <object>objects\parWall</object>
        <object>objects\parFoe</object>
        <object>objects\parDoor</object>
        <object>objects\parDeactivator</object>
        <object>objects\parCamera</object>
      </objects>
      <objects name="Hidden">
        <object>objects\objOvermind</object>
        <object>objects\objBattleSwirl</object>
        <object>objects\objLevelUpper</object>
        <object>objects\objFadeOut</object>
        <object>objects\objFadeOutBattle</object>
        <object>objects\objOwEnemyBlink</object>
        <object>objects\objTextBox</object>
        <object>objects\objQuestion</object>
        <object>objects\objCutsceneBorder</object>
        <object>objects\objPartyCharacter</object>
        <object>objects\objCutsceneDummy</object>
        <object>objects\objRainDarkness</object>
        <object>objects\objShortFlash</object>
        <object>objects\objButterflyGet</object>
        <object>objects\objButterflyEffect</object>
        <object>objects\objGoodNight</object>
        <object>objects\objGameOverDoor</object>
        <object>objects\objShinySpotFlyAway</object>
      </objects>
      <objects name="Specific">
        <object>objects\objFourArrows</object>
        <object>objects\objIntroText</object>
        <object>objects\objCustomFadeInOut</object>
        <object>objects\objTitleCard</object>
        <object>objects\objMirrorEffect</object>
        <object>objects\objParallax</object>
        <object>objects\objBubbleSurprised</object>
        <object>objects\objPunchFx</object>
        <object>objects\objSweat</object>
        <object>objects\objPoof</object>
        <object>objects\objSpotlight</object>
        <object>objects\objRoadblock2</object>
        <object>objects\objPurpleSmoke</object>
      </objects>
      <object>objects\objPlayer</object>
      <object>objects\objPresent</object>
      <object>objects\objATM</object>
      <object>objects\objButterfly</object>
      <object>objects\objShinySpot</object>
      <object>objects\objInstantRevitalizingMachine</object>
      <object>objects\objRain</object>
      <object>objects\objSnow</object>
      <object>objects\objBlackSnow</object>
    </objects>
    <objects name="Overworld NPCs">
      <objects name="Test Room">
        <object>objects\objTestGirl</object>
        <object>objects\objDialogTextGirl</object>
        <object>objects\objStorageGirl</object>
        <object>objects\objShopGirl</object>
      </objects>
      <object>objects\objNPCExtender</object>
      <object>objects\msgGeneric</object>
      <object>objects\msgRandom</object>
      <object>objects\msgQuestionBox</object>
      <object>objects\msgGenericAntsFlag</object>
      <object>objects\msgSetFlag</object>
      <object>objects\msgAnts</object>
      <object>objects\objShopGeneric</object>
      <object>objects\objStorageSpawn</object>
    </objects>
    <objects name="Overworld Enemies">
      <object>objects\objOwEnemyTemplate</object>
      <object>objects\objOwBasic</object>
      <object>objects\objOwTough</object>
      <object>objects\objOwTough2</object>
      <object>objects\objOwTough3</object>
      <object>objects\objOwBoss</object>
    </objects>
    <objects name="Overworld Collisions">
      <object>objects\objWall</object>
      <object>objects\objWallDiag</object>
      <object>objects\objWallDiag2</object>
      <object>objects\objWallDiag3</object>
      <object>objects\objWallDiag4</object>
      <object>objects\objDoor</object>
      <object>objects\objSolidDoor</object>
      <object>objects\objSolidDoorMsg</object>
      <object>objects\objWater</object>
      <object>objects\objHotSpring</object>
      <object>objects\objLadder</object>
      <object>objects\objStairs</object>
      <object>objects\objStairs2</object>
    </objects>
  </objects>
  <rooms name="rooms">
    <room>rooms\rmInit</room>
    <room>rooms\rmMenu</room>
    <room>rooms\rmControls</room>
    <room>rooms\rmSoundTest</room>
    <room>rooms\rmNewGame</room>
    <room>rooms\rmExample</room>
    <room>rooms\rmTemplate</room>
    <room>rooms\rmBattle</room>
    <room>rooms\rmNaming</room>
    <room>rooms\rmGameOver</room>
    <room>rooms\rmFallback</room>
    <room>rooms\rmBgTest</room>
  </rooms>
  <constants number="24">
    <constant name="c_eb_black">make_color_rgb(35,27,45)</constant>
    <constant name="c_eb_black2">make_color_rgb(16,16,16)</constant>
    <constant name="c_eb_deadred">make_color_rgb(40,8,40)</constant>
    <constant name="c_eb_dream">make_color_rgb(40,65,115)</constant>
    <constant name="c_eb_mint">make_color_rgb(40,8,40)</constant>
    <constant name="c_eb_venus">make_color_rgb(130,60,14)</constant>
    <constant name="tr_fade">0</constant>
    <constant name="tr_cover_l">1</constant>
    <constant name="tr_cover_r">2</constant>
    <constant name="tr_cover_u">3</constant>
    <constant name="tr_cover_d">4</constant>
    <constant name="tr_pixel">5</constant>
    <constant name="ail_radiation">11</constant>
    <constant name="ail_turn">10</constant>
    <constant name="ail_concentrate">9</constant>
    <constant name="ail_shock">8</constant>
    <constant name="ail_strange">7</constant>
    <constant name="ail_solid">6</constant>
    <constant name="ail_numb">5</constant>
    <constant name="ail_sleep">4</constant>
    <constant name="ail_infect">3</constant>
    <constant name="ail_cry">1</constant>
    <constant name="ail_poison">2</constant>
    <constant name="ail_none">0</constant>
  </constants>
  <help>
    <rtf>help.rtf</rtf>
  </help>
  <audiogroups name="audiogroups">
    <audiogroup name="audiogroup_default"/>
    <audiogroup name="ag_music"/>
  </audiogroups>
  <TutorialState>
    <IsTutorial>0</IsTutorial>
    <TutorialName></TutorialName>
    <TutorialPage>0</TutorialPage>
  </TutorialState>
</assets>
