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<object>
  <spriteName>sprLGirl7</spriteName>
  <solid>-1</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>parNpc</parentName>
  <maskName>sprPlayerMask</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>    direction = 270
    image_speed = 0
    answer = 0
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="11">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_user(0)
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>///A good night's rest 2
if instance_exists(objGoodNight) { alarm[10] = 1 } else {
    var a = instance_create(0,0,objBigBox);
    a.name[0] = "Girl"
    a.strno = 0
    a.str[0] = "@ See you soon."
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="9">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>///A good night's rest 1
if instance_exists(objBigBox) { alarm[9] = 1 } else {
    objPlayer.canmove = 0
    instance_create(view_xview,view_yview,objGoodNight);
    alarm[10] = 1
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="1">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if instance_exists(objQuestion) { alarm[1] = 1 }
else {
    var a = instance_create(0,0,objBigBox);
    a.name[0] = "Girl"
    a.strno = 0
    a.str[0] = "@ Done."
    switch answer {
        case 0:
            global.dead[2] = 1
            global.dead[3] = 1
            global.dead[4] = 1
            break;
        case 1:
            global.dead[2] = 0
            global.dead[3] = 1
            global.dead[4] = 1
            break;
        case 2:
            global.dead[2] = 0
            global.dead[3] = 0
            global.dead[4] = 1
            break;
        case 3:
            global.dead[2] = 0
            global.dead[3] = 0
            global.dead[4] = 0
            break;
    }
    global.pl_count = answer+1
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if instance_exists(objQuestion) { alarm[0] = 1 }
else {
    var a = instance_create(0,0,objBigBox);
        switch answer {
            case 0:
                with a {
                    a.name[0] = "Girl"
                    a.strno = 0
                    a.str[0] = "@ How many players?"
                }
                question(4,"1","2","3","4","")
                alarm[1] = 1
                break;
            case 1:
                with a {
                    a.name[0] = "Girl"
                    a.strno = 0
                    a.str[0] = "@ Good night, sleep well."
                }
                alarm[9] = 1
                break;
            case 2:
                with a {
                    a.name[0] = "Girl"
                    a.strno = 0
                    a.str[0] = "@ I can heal you or give you random status effects."
                }
                break;
            case 3:
                with a {
                    a.name[0] = "Girl"
                    a.strno = 0
                    a.str[0] = "@ I can clear your inventory or fill it with items."
                }
                break;
            case 4:
                with a {
                    a.name[0] = "Girl"
                    a.strno = 0
                    a.str[0] = "@ Have fun."
                }
                break;
                
        } 
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>npc_sprite_handle_stationary();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>var a = instance_create(0,0,objTextBox);
a.name[0] = "女の子"
a.str[0] = "@ I'd like to go on paid leave soon. I recently read about a planet called &lt;Oceania&gt; that is basically all water. I recently read about a planet called &lt;Oceania&gt; that is basically all water."
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_sprite(sprShadow,0,x,y)
</string>
          </argument>
        </arguments>
      </action>
      <action>
        <libid>1</libid>
        <id>500</id>
        <kind>0</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>0</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring>draw_self();</codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints>
    <point>7,22</point>
    <point>13,13</point>
  </PhysicsShapePoints>
</object>
