<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>&lt;undefined&gt;</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>_x[1] = 20+v_offset
for (var i=0;i&lt;11;i++) {
    _y[i]  = 137+(12*i)
}

cursor_x = _x[1]
cursor_y = _y[1]
cursor_image_index = 0
cursor_timer = 0
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>cursor_timer +=0.25

if cursor_timer = 1
{
cursor_image_index +=1
cursor_timer = 0
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_set_alpha(1)
draw_set_font(global.thenfont)
draw_set_halign(fa_left)
draw_window(8+v_offset,128,38,13)
draw_set_color(c_white)
draw_text(_x[1],_y[0],"Select a skin for the game windows.")
draw_text(_x[1],_y[1],"Monochrome")
draw_text(_x[1],_y[2],"Space")
draw_text(_x[1],_y[3],"Desert")
draw_text(_x[1],_y[4],"Girly")
draw_text(_x[1],_y[5],"Autumn")
draw_text(_x[1],_y[6],"Dreamy")
draw_sprite(spr_cursor,cursor_image_index,cursor_x-2,cursor_y+7)
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="90">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>audio_play_sound(sndchoose,0,0)
global.theroom = rmNaming
instance_create(0,0,objFadeOut)
instance_destroy()
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="88">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>audio_play_sound(sndback,0,0)
objNewGame.alarm[0] = 1
instance_destroy()
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="40">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>
    audio_play_sound(sndselect2,0,0)
    if cursor_y = _y[1] {
        cursor_y = _y[2]
        set_flag(0,1)
    } else if cursor_y = _y[2] {
        cursor_y = _y[3]
        set_flag(0,2)
    } else if cursor_y = _y[3] {
        cursor_y = _y[4]
        set_flag(0,3)
    } else if cursor_y = _y[4] {
        cursor_y = _y[5]
        set_flag(0,4)
    } else if cursor_y = _y[5] {
        cursor_y = _y[6]
        set_flag(0,5)
    } else if cursor_y = _y[6] {
        cursor_y = _y[1]
        set_flag(0,0)
    }

</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="38">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>
    audio_play_sound(sndselect2,0,0)
    if cursor_y = _y[1] {
        cursor_y = _y[6]
        set_flag(0,5)
    } else if cursor_y = _y[2] {
        cursor_y = _y[1]
        set_flag(0,0)
    } else if cursor_y = _y[3] {
        cursor_y = _y[2]
        set_flag(0,1)
    } else if cursor_y = _y[4] {
        cursor_y = _y[3]
        set_flag(0,2)
    } else if cursor_y = _y[5] {
        cursor_y = _y[4]
        set_flag(0,3)
    } else if cursor_y = _y[6] {
        cursor_y = _y[5]
        set_flag(0,4)
    }

</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
