function npc_sprite_handle_stationary() {

	depth = -y
	image_xscale = 1;

	if (direction >= 0 and direction < 45/2) or (direction >= 315+45/2 and direction < 360) {
	    image_index = 1
	} else if (direction >= 45/2 and direction < 45+45/2) {
	    image_index = 2
	} else if (direction >= 45+45/2 and direction < 90+45/2) {
	    image_index = 2
	} else if (direction >= 90+45/2 and direction < 135+45/2) {
	    image_index = 2
	} else if (direction >= 135+45/2 and direction < 180+45/2) {
	    image_xscale = -1;
	    image_index = 1
	} else if (direction >= 180+45/2 and direction < 225+45/2) {
	    image_index = 0
	} else if (direction >= 225+45/2 and direction < 270+45/2) {
	    image_index = 0
	} else if (direction >= 270+45/2 and direction < 315+45/2) {
	    image_index = 0
	}



}
