/// @description play_music(sound_id,pitch)
/// @param sound_id
/// @param pitch
function play_music(argument0, argument1) {

	if argument0 == -1 or global.mute {
	    audio_stop_all()
	} else {
	    if argument0 != global.bgMusic {
	        global.bgMusic = argument0
	        audio_stop_all()
	        global.bgMusic_ = audio_play_sound(global.bgMusic,0,1)
	        audio_sound_pitch(global.bgMusic_,argument1)
	    } 
	}



}
