function equipment_symbol_check() {
	if global.current_inv != 4 {
	    var eqpchk;
	    for (var j=0; j<5; j++) {
	        eqpchk[j] = 0; 
	    }
	    for (var i=0; i<20; i++) {
	        inv[i+1] =  ds_list_find_value(global.inv[global.current_inv],i)
        
	        if global.weap_equip[global.current_inv+1] = inv[i+1] or
	        global.body_equip[global.current_inv+1] = inv[i+1] or
	        global.arm_equip[global.current_inv+1] = inv[i+1] or
	        global.other_equip[global.current_inv+1] = inv[i+1] {
	            if inv[i+1] != 0 and eqpchk[0] != inv[i+1] and eqpchk[1] != inv[i+1] and eqpchk[2] != inv[i+1] and eqpchk[3] != inv[i+1] {
	                eqp[i+1] = "\\#"
	                if global.weap_equip[global.current_inv+1] = inv[i+1] { eqpchk[0] = inv[i+1] }
	                if global.body_equip[global.current_inv+1] = inv[i+1] { eqpchk[1] = inv[i+1] }
	                if global.arm_equip[global.current_inv+1] = inv[i+1] { eqpchk[2] = inv[i+1] }
	                if global.other_equip[global.current_inv+1] = inv[i+1] { eqpchk[3] = inv[i+1] }
	            } else {
	                eqp[i+1] = ""
	            }
	        } else {
	            eqp[i+1] = ""
	        }
	    }
	    eqpchk = 0;
	} else {
	    for (var i=0; i<20; i++) {
	        inv[i+1] =  ds_list_find_value(global.inv[global.current_inv],i)
	        eqp[i+1] = ""
	    }
	}



}
