function ini_load_config(argument0) {
	ini_open(global.config_fname)

	if argument0 {
	    //global.secondsplaying = ini_read_real(global.saveslot,"Time",0);
	}

	global.kb_choose = ini_read_real("Settings","kb_choose",ord("Z"));
	global.kb_back = ini_read_real("Settings","kb_back",ord("X"));
	global.kb_enter = ini_read_real("Settings","kb_enter",vk_enter);
	global.kb_map = ini_read_real("Settings","kb_map",ord("M"));
	global.kb_q = ini_read_real("Settings","kb_q",ord("Q"));
	global.kb_w = ini_read_real("Settings","kb_w",ord("W"));

	global.gamepad_choose = ini_read_real("Settings","gamepad_choose",3);
	global.gamepad_back = ini_read_real("Settings","gamepad_back",2);
	global.gamepad_enter = ini_read_real("Settings","gamepad_enter",9);
	global.gamepad_map = ini_read_real("Settings","gamepad_map",5);
	global.gamepad_q = ini_read_real("Settings","gamepad_q",6);
	global.gamepad_w = ini_read_real("Settings","gamepad_w",7);

	ini_close()



}
