if global.enemy[1] != 0 { global.enemy[1].visible = 1 }
if global.enemy[2] != 0 { global.enemy[2].visible = 1 }
if global.enemy[3] != 0 { global.enemy[3].visible = 1 }
if global.enemy[4] != 0 { global.enemy[4].visible = 1 }
if global.enemy[5] != 0 { global.enemy[5].visible = 1 }

