counter = 0;
fadespd = 0.075;
sound = 0;              // Sound to play at room start
state = 0;              // 0 - Leaving / 1 - Entering
effect_leave = 0;       
effect_enter = 0;
alarm[0] = 1 

                        
/* Transitions
0 - tr_fade     - Fade out / Fade in
1 - tr_cover_l  - Cover from the left
2 - tr_cover_r  - Cover from the right
3 - tr_cover_u  - Cover from the top
4 - tr_cover_d  - Cover from the bottom

/* */
/*  */
