action_inherited();
// This enemy moves around slowly and doesn't chase you.

idx = objEnBasic // The battle system enemy object index
can_chase = 0  // Set this to 1 if you want the enemy to chase you
chasespd = 0.5 // The enemy will chase you at this speed

alarm[0] = 20 // This makes the guy move around
image_speed = 0.1
chasing = 0


