function fire_damage() {
	switch type {
	    case 0:
	        dmg = irandom_range(60,100)
	        break;
	    case 1:
	        dmg = irandom_range(120,200)
	        break;
	    case 2:
	        dmg = irandom_range(180,300)
	        break;
	    case 3:
	        dmg = irandom_range(240,400)
	        break;
	}




}
