audio_play_sound(sndpattack,0,0)
done = 0
noheal = 0;
s = global.item[ds_list_find_value(global.inv[global.current_inv],global.itemtouse[global._pl]),1]; //The name of the item
custom_lifeup = global.item[ds_list_find_value(global.inv[global.current_inv],global.itemtouse[global._pl]),21]
str = ""
str_str = ""
alarm[2] = 1

