[DEPRECATED / UNSUPPORTED] Cidoku's Earthbound Engine for Gamemaker Studio 1.4.1763+

I've worked on this mess of spaghetti code since 2011 and I'm finally going to release it to the public. It features most of your favorite Earthbound idiosyncracies like:

It's a better version of the one featured in this video.

Public domain dedication

Since this work is old and way past its usefulness, I dedicate it to the public domain (CC0), with a few exceptions:

Let me download it, lad! I'll study it and learn how it works and give credit, I swear. I also swear to read the README script in the scripts folder!

Sure, I just want to apologise for the lack of comments throughout the code. But again, there are many examples that tell you how it all works.

Some things might be broken, too. For example, gamepad support was included but since it's very buggy, I disabled it. To enable it, uncomment the Begin Step event of objPersistent.

This is simply not beginner friendly.

I'm not sure if this works on Gamemaker Studio 2, and I'm not going to test it there because I don't own GMS2 and don't plan to buy it. You can sure try to get it running, though.

Download (about time!)