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Hey there, my name is Tim and I just wanted to let you know that your Earthbound engine was used as my first delve into gamedev way back in 2018. I remember sitting in the engineering center at my college and finding it, downloading it, and fumbling around aimlessly in it for a good while. I've since moved on to using Godot and making my own game from scratch (besides the Godot engine, obviously), but if it wasn't for you and your engine, I may have never started.

Despite that being 6 years ago at this point, I'm not very far in my game's development as I tend to take long breaks between inspiration (this last break was a literal year without doing anything at all). I think a lot of hobbyists could relate. I'm also a full-time engineer now with lots else on my plate, so...that doesn't help. However, if I ever do finish my game (c. ~2050 at this rate?) I'll be sure to credit you in the special thanks.

Feel free to delete this part if its not allowed, just thought in case you were interested to know...:
If you'd like to follow my journey, I've started r/TeaMothInc where I will be posting updates later on. It's empty right now as in my game I've opted to use some placeholder assets by other people for the time being while I grind the coding and make the first batch of pre-production content. Once it actually LOOKS original, I'll be sure to put stuff up.
I also am known as PIZZA_ALERT on the Godot forums, but that's really just me continuously fumbling thru dev and asking boring questions about what I'm doing wrong.

Anyways, thank you again for all you do in the gamedev community! ~~Tim 2024-06-20(Thu)14:09:18 No.343
Hey Tim, thanks for passing by. I must admit I never know how to react to messages like this. When I first released the Engine I never expected it to be very useful or for it to even reach that many people, so to hear my humble project helped you kickstart your game development (and that you see it as a good thing) makes me very happy.

By the way, you made a good decision moving to Godot; I enjoy that engine a lot. A few years ago I was planning to remake the Earthbound Engine in Godot because it's much better than Game Maker (not to mention it's free software) and my programming skills matured, but being so scatterbrained as I am I quickly moved on to other stuff, as you can see on this here site. I wish you the best of luck for you to finish your project before 2050; persevere and be strong! I also have some projects of my own, but working on projects is more fun than finishing them, hahaha.

The late Terry Davis, the creator of TempleOS, once said: "Don't play games, make them". I really feel that. ~~cidoku ## Admin 2024-06-20(Thu)16:22:58 No.345