Why Flash?

Posted 2022-07-08.

Leer en español...

It really bothers me when people cheer the death of Flash. I totally get why it's time to move on but you shouldn't cheer the death of something that empowered so many people and brought so much joy to the web for 20+ years. I think it's a bandwagon that a lot of joyless people have jumped on, sorry if you're one of them. - Flash 2020 and the Future, Tom Fulp

You owe it to yourself to have both of these (Flash plugin and Flash-compatible browsers) if you intend to use the historic internet as it still exists. Many pages from years past are still online and actively maintained, but will not work as intended otherwise! It'd be a real shame for you to limit yourself on that and miss out on many great things! :) - Terrio

Flash, truly, is the king of Web multimedia, and contributed immensely to Web and Internet culture; so much diverse and wonderful material—much of which was made by amateurs—would not exist if it weren't for Flash, and when I consider all of this, I am tempted to assert that not even the security concerns can override its cultural legacy and value. - Adobe Flash Will Never Die, lolwut

A Flash renaissance

If you're already a Flash enthusiast, I doubt you will need any convincing to keep using it! So the rest of this article is for those who find the Flash section on my site and wonder why I'm using it myself.

Why, you wonder... Well, I believe that we need to start a Flash renaissance, and it needs to be in the browser, where Flash belongs. There is no excuse not to. The authoring tools are readily available (I also host some of them here), run everywhere, and are extremely easy to use. Even if you believe that the original Flash Player is insecure or hard to install since it's blocked in all popular browsers, you can watch flashes with Ruffle. I will go as far as to say Ruffle should come preinstalled with all mainstream browsers, but as Ruffle is not complete you'll have to use the latest Flash player from Ad*be and a browser that supports plugins -such as Pale Moon- if you want the true experience.

Ruffle is a new free and open source Flash player emulator that aims to replace the original Flash Player in mainstream browsers, which blocked Flash. It's actively developed and far from perfect, but it does a decent enough job for classic content (and flashes made with it in mind, such as mine) and it's well worth keeping an eye on. If you'd like to install it, you may get it from its Firefox add-ons page or the Chrome Web Store.

With it being a no-brainer to watch flashes, and it being so easy and so fun to make them, it is then our duty to keep the traditions of the old Web alive and make more flashes, just like we make Web 1.0/2.0 sites. There is no excuse not to!

I recommend Macromedia Flash 8 (the one I use) and earlier versions because they run perfectly on Wine and older computers, are very light on resources and look nice, can be activated cleanly offline, have many powerful features without being bloat, and have almost two decades of support from the community. Additionally, since they only support up to AS2, SWFs made with them will work in older Flash players and, with almost guaranteed success, Ruffle as well, bar some advanced effects such as blur.

Even if you don't care about viewing or embedding Flash animations in the browser, you can still use Flash as a general animation program and convert your SWFs to video using Swivel. Don't forget to share the SWFs, either way!

Flash is easy!

Alright, you know what? Let's make a Flash animation RIGHT NOW. I'll show you how to make a very simple animation of a character moving from one side of the screen to the other. Before we start, you will have to download an old version of Flash and install it.

First, open Flash (here I'm using Flash 8) and open a new document. Select the brush tool from the toolbar on the left and draw something simple on the canvas in the middle of the window (art skills not required). I doodled my character Shirogami.

You may have noticed that below the toolbar there are two color selectors, one with a pencil and one with a bucket. The difference is simple: one is for lines and one is for fills. The brush tool draws fills and the pencil tool draws lines. Shapes made out of lines can be filled.

Using the selection tool (black cursor), select your entire drawing and right click it. From the menu, select "Make symbol". In the window that pops up, make sure "graphic" is selected and click OK. You don't need to bother with the options in the dialog for what we're going to make. Notice now that you can select the drawing and it has a blue border, that means it's a symbol.

Symbols are objects that you can animate on their own independent of everything else in the movie. We'll do that now to make our drawing dance (and move it later). Double click the symbol we just made. Notice that in the upper part of the Flash window called the timeline it now says "Scene 1 Symbol 1". That means we're editing the symbol and not the main movie.

The timeline is the grid that goes all the way to the right. Each square stands for one frame of animation. There are two types of frames, frames and keyframes. Keyframes hold actual unique graphics information, while normal frames just repeat what's on the frame right before. Note the dot on the first frame: that means it's a keyframe; it has our drawing in it. Right click the second frame (which is empty) and select "Insert keyframe" (or select the frame and press F6). This will copy the drawing in the previous keyframe, but it's independent from it.

Make sure you have the second keyframe selected, and choose the "Free transform" tool (the square right below the black cursor). This will let you scale and rotate shapes. Select the drawing and note the dots on the corners and sides of the selection square. To rotate the drawing, move your cursor just outside one of the corners until your cursor turns into a curved arrow. Click and drag until the drawing is rotated.

If you now click the first and second keyframes on the timeline (or press enter to test the animation), it looks as if the drawing is dancing!

You're now done working inside the symbol. To go back to the main movie, double click on an empty place in the canvas, or click on the blue back arrow above the timeline.

Drag your drawing to the top left corner of the canvas and make a new keyframe on frame 15. Notice how all intermediate frames are just repeats on the first one, except that the drawing is animating. Then, select frame 15 and move the character to the opposite corner. If you now play the animation, you'll see that the drawing stays on one corner for a while then suddenly jumps to the other side. But we would like it to move smoothly!

One solution is to make a bunch of intermediate keyframes between frames 1 and 15 and move the character manually. That, of course, is a pain, so instead we'll use tweens. They allow us to save some time on tedious stuff like this by letting Flash do the movement for us. To see what I mean, right click on one of the intermediate frames and select "Create motion tween". The timeline will now look like this:

The arrow means that whatever symbol that is on the first frame will move smoothly to its position on the last frame. Now test the animation and ta-dah! If your browser has a Flash player installed, you should be able to see the result embedded next. Otherwise you can watch a GIF of it instead.

That wasn't so hard, was it?

For a more thorough Flash retrospective, please read lolwut's article Adobe Flash Will Never Die and Jonas Richner's How Flash games shaped the video game industry.

Appendix: Web developers have always abused web technologies

People usually mention Flash-based sites, annoying intros, Flash-based ads, how it's closed source, its bloat, and Flash exploits when they criticize the legacy of Flash. All of these arguments are fine and dandy until you notice that all of them are replicated in the Web of today using contemporary tools.

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